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Gaze-controlled Pointing

Pointing is an every-day computer interaction, but a challenge for gaze-controlled input mechanisms. Multiple factors as precision, accuracy and the conflict between the eye used both as sensor and controller limit efficiency and usability. I will present the state-of-the-art; our current approach of continuous zooming, which is enriched by the novel aspects of center offset and deviation; and introduce my idea to detect and fix potential accuracy drawbacks of an eye tracker calibration.
 

27.07.2017 - 10:15
B 017