Last month saw the public release of the Starcraft II learning environment (SC2LE): a protocol with accompanying libraries enabling both writing scripted agents as well as training reinforcement learning models to play the video game Starcraft II. The AlphaGo-creators DeepMind have made it their goal to solve this task next. Starcraft II is game with multiple players featuring an only partially observed map, very large action and state spaces, and delayed credit assignment requiring long term strategy planning. It has also fostered a large competitive scene of professional human players. This talk will give a short introduction to the game, an overview over the provided APIs, a summarization of current state-of-the-art techniques, and present some new ideas for future work.
21.09.2017 - 10:15