Institute for Web Science and Technologies · Universität Koblenz - Landau
Institute WeST

Raphael Menges

[zur Übersicht]

Wissenschaftlicher Mitarbeiter

Details

  • E-Mail: raphaelmenges@uni-koblenz.de
  • Büro: B 104
  • Telefon: +49 261 287-2862

Projekte

Lehre

Publikationen

2020

  • Hedeshy, R. et al. 2020. GIUPlayer: A Gaze Immersive YouTube Player Enabling Eye Control and Attention Analysis. ACM Symposium on Eye Tracking Research and Applications (Stuttgart, Germany, 2020). [PDF | DOI:10.1145/3379157.3391984 | URL | BibTeX | BibSonomy]
  • Menges, R. et al. 2020. A Visualization Tool for Eye Tracking Data Analysis in the Web. ACM Symposium on Eye Tracking Research and Applications (Stuttgart, Germany, 2020). [PDF | DOI:10.1145/3379156.3391831 | URL | BibTeX | BibSonomy]
  • Kumar, C. et al. 2020. Eye tracking for Interaction: Evaluation Methods. Signal Processing to Drive Human-Computer Interaction: EEG and eye-controlled interfaces. S. Nikolopoulos et al., eds. Institution of Engineering and Technology. 117–144. [DOI:10.1049/PBCE129E_ch6 | URL | BibTeX | BibSonomy]
  • Menges, R. et al. 2020. Eye tracking for Interaction: Adapting Multimedia Interfaces. Signal Processing to Drive Human-Computer Interaction: EEG and eye-controlled interfaces. S. Nikolopoulos et al., eds. Institution of Engineering and Technology. 83–116. [DOI:10.1049/PBCE129E_ch5 | URL | BibTeX | BibSonomy]

2019

  • Kumar, C. et al. 2019. TouchGazePath: Multimodal Interaction with Touch and Gaze Path for Secure Yet Efficient PIN Entry. 2019 International Conference on Multimodal Interaction (Suzhou, China, 2019), 329–338. [DOI:10.1145/3340555.3353734 | URL | BibTeX | BibSonomy]
  • Sengupta, K. et al. 2019. Impact of Variable Positioning of Text Prediction in Gaze-based Text Entry. Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications (Denver, Colorado, 2019), 74:1–74:9. [PDF | DOI:10.1145/3317956.3318152 | URL | BibTeX | BibSonomy]
  • Menges, R. et al. 2019. Improving User Experience of Eye Tracking-based Interaction: Introspecting and Adapting Interfaces. ACM Trans. Comput.-Hum. Interact. 26, 6 (2019), 37:1–37:46. DOI:https://doi.org/10.1145/3338844. [DOI:10.1145/3338844 | URL | BibTeX | BibSonomy]

2018

  • Menges, R. et al. 2018. Enhanced Representation of Web Pages for Usability Analysis with Eye Tracking. Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications (Warsaw, Poland, 2018), 18:1–18:9. [PDF | DOI:10.1145/3204493.3204535 | URL | BibTeX | BibSonomy]
  • Sengupta, K. et al. 2018. Hands-free web browsing: enriching the user experience with gaze and voice modality. ETRA (2018), 88:1–88:3. [PDF | URL | BibTeX | BibSonomy]
  • Lichtenberg, N. et al. 2018. Analyzing Residue Surface Proximity to Interpret Molecular Dynamics. Computer Graphics Forum. (2018). DOI:https://doi.org/10.1111/cgf.13427. [DOI:10.1111/cgf.13427 | BibTeX | BibSonomy]

2017

  • Kumar, C. et al. 2017. Assessing the usability of gaze-adapted Interface against conventional eye-based input emulation. 30th IEEE International Symposium on Computer-based Medical Systems (2017). [PDF | BibTeX | BibSonomy]
  • Kumar, C. et al. 2017. Chromium Based Framework to Include Gaze Interaction in Web Browser. Proceedings of the 26th International Conference on World Wide Web Companion (Perth, Australia, 2017), 219–223. [PDF | DOI:10.1145/3041021.3054730 | URL | BibTeX | BibSonomy]
  • Menges, R. et al. 2017. Schau genau! A Gaze-Controlled 3D Game for Entertainment and Education. Journal of Eye Movement Research (2017), 220. [PDF | URL | BibTeX | BibSonomy]
  • Menges, R. et al. 2017. GazeTheWeb: A Gaze-Controlled Web Browser. Proceedings of the 14th Web for All Conference (2017). [PDF | BibTeX | BibSonomy]
  • Sengupta, K. et al. 2017. Analyzing the Impact of Cognitive Load in Evaluating Gaze-based Typing. 30th IEEE International Symposium on Computer-based Medical Systems (2017). [PDF | BibTeX | BibSonomy]
  • Sengupta, K. et al. 2017. GazeTheKey: Interactive Keys to Integrate Word Predictions for Gaze-based Text Entry. IUI Companion (2017), 121–124. [PDF | URL | BibTeX | BibSonomy]

2016

  • Menges, R. et al. 2016. eyeGUI: A Novel Framework for Eye-Controlled User Interfaces. (2016). [PDF | BibTeX | BibSonomy]
  • Kumar, C. et al. 2016. Eye-Controlled Interfaces for Multimedia Interaction. IEEE MultiMedia. 23, 4 (2016), 6–13. DOI:https://doi.org/10.1109/MMUL.2016.52. [DOI:10.1109/MMUL.2016.52 | URL | BibTeX | BibSonomy]

2014

  • Schaefer, C. et al. 2014. Schau genau! - an Eye Tracking Game With a Purpose. 1st. Workshop on the Applications for Gaze in Games at CHI Play 2014. (2014). [PDF | BibTeX | BibSonomy]