Gaze-controlled Pointing[go to overview]
Pointing is an every-day computer interaction, but a challenge for gaze-controlled input mechanisms. Multiple factors as precision, accuracy and the conflict between the eye used both as sensor and controller limit efficiency and usability. I will present the state-of-the-art; our current approach of continuous zooming, which is enriched by the novel aspects of center offset and deviation; and introduce my idea to detect and fix potential accuracy drawbacks of an eye tracker calibration.
27.07.17 - 10:15